![]() ![]() See the Additive Disablement example below. ![]() See the Additive Mode example below.Īdditive displacement – When enabled, each coat material's displacement adds up to the previous one. ![]() It is not recommended to use this option unless you know what you are doing. a material that reflects more light than falls on it). Note that this would often result in a physically incorrect material (e.g. See the Blend Amount example below.Īdditive (shallac) mode – When enabled, VRayBlendMtl behaves like a multi-layered Shellac material. This parameter can also be controlled by a texture map. If the Blend amount is black, a coat material has no effect on the final result. If the Blend amount is white, the final result is comprised of the coat material only, and other materials below it are blocked. Light Cache, render elements) are guaranteed to work properly only with VRayMtl and other V-Ray compliant materials. This material is specifically optimized for V-Ray and often GI and lighting is computed much faster for V-Ray materials than for standard 3ds Max materials. If this is not specified, the base material will be assumed to be a perfectly transparent material.Ĭoat materials – Specifies materials to use as coatings.īlend amount – This color specifies how much of the final result is contributed by the corresponding coating material, and the rest of the materials below it. Use the VRayMtl whenever possible in your scenes. Base material – Specifies the base material over which other materials are layered. ![]()
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